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<p>It is 1994 all around, however, the stakes are higher this time around. A new battle for development, acceptance, and control of data delivery is underway in Silicon Valley and throughout the globe. Which company will triumph? How does the future look? The shift in technology will be so great it will affect how you utilize the world wide web, how you communicate, and even alter the gear you use to access the world wide web.</p><br /><p>It is not Netscape and Microsoft that moment. Facebook and MySpace have already lost. It is a rich and robust three dimensional world that can communicate culture and information in an effective and engaging way. Within these robust digital worlds, the only limitation is our own imaginations. Virtual technology are in their nascent growth stage, but are growing faster than anyone would have ever predicted. A confluence of infrastructure, computer engineering and social behavior concept is yielding strong new ways to interact and interact over the net. The idea of&quot;goggling into the Metaverse with your personalized Avatar for a meet and greet&quot; as called in the futuristic vision of Neal Stephenson's novel&quot;Snow Crash&quot; is truly not far from today's reality.</p><br /><p>Second Life, World of Warcraft (WoW), and IMVU provides a fantastic view into the future of immersive communications and the following generation browser growth. Seeing how individuals team together to conquer the match struggles in WoW has spawned attention from social interaction to leadership growth academics, in addition to the Military. The use of immersive environments on education and learning are infinite. In the future, teamwork and direction may no longer be a pedagogical exercise comprised to sterile classrooms; it will be a fully immersive hands-on learning experience where students learn skills in different virtual settings and situations. The U. S. Army believes in this vision so much that they spent six million dollars in development and research and sponsored&quot;America's Army&quot; video game to train their youth before they enter basic training. Ubisoft, the game's programmer, wrote that&quot;America's Army&quot; was the&quot;deepest and most realistic military game ever to hit consoles&quot; A small audience by WoW and Shanda criteria, the game has over 30,000 players regular and can be on Xbox, PlayStation, cell phones and Game Boy. Another and possibly better use for the tech is education. What would firms pay to employ an MBA graduate who had spent a few hundred real hours at Jack Welsh's mimicked shoes? And we thought EA's Madden Football was big. In the long run we will be able to teach, test and hone key skills to produce better knowledge workers and leaders together with the improvements in new immersive browser technology.</p><br /><p>These days, the digital world business versions are in evolution. WoW has a subscription service where it charges about twenty dollars each month to login into the virtual fantasy world. [http://hedrickballe52.nation2.com/untitled-page imvu credits hack] using its Legend of Mir along with other virtual possessions has a pay-per usage and subscription models. IMVU includes a novel version. Its chat environment is so rich and realistic that consumers actual pay for virtual garments to get their avatar and virtual gifts for others. Active Worlds has obtained a much more stage centric approach charging for the foundation application for other people to develop upon. [http://hulundqvist66.curacaoconnected.com/post/imvu-review--social-networking-and-virtual-world-combined imvu credits hack] has virtual money named Linden dollars that's used to cover goods and service within the virtual world. Linden dollars can be purchased with actual money. Walking round in Second Life and seeing all the billboard kind advertisements does make me think about the Internet's early days where advertisements popped up from nowhere and there were no usability tips or design best practices. But, which model will win? There's room for several versions, but it's too early to tell which browser will win.</p><br /><p>I purchased my last desktop seven years back and don't plan on ever buying another. Being tethered is no longer an alternative. Surfing while walking between rooms, booting up in the coffee shop, and logging on at the airport is standard behavior for the majority of us. However with new emerging technologies, our computing habits may change even farther. Myvu and iTheater are creating goggles that project information directly in front of your own eyes. It's mostly for game consoles and iPod movies today, but it has potential. In the not too distant future, you might have a pair of goggles which have a higher resolution and are lighter than your notebook LCD display, in addition to delivering significantly more privacy while on your plane. With advancements such as these, will our future computers seem much like a soda could hooked up to goggles than the rectangular paperweight of today? Hardware advancements together with the growing interactive virtual software will merger to provide us a brand new completely immersive user experience.</p><br /><p>One downside is the most virtual worlds require a huge application download and installation. Every virtual world requires its own application, so in the event that you create for Second Life you're limited to Second Life residents and have no access to other audiences. The program diversity is a huge drawback for revenue scaling. It harkens the browser back interoperability of the'90s, where firms had three variations of the websites to adapt browser differences. But eventually, there will be a de facto standard and the winning application will come preloaded on your PC. I'm interested in seeing if this shakeout also generates anti-trust litigation.</p><br /><p>The brand new 3-D browser battle is being waged today and the future of interactive communications is up for grabs. [http://b3.zcubes.com/v.aspx?mid=783705 imvu credits hack] create the upcoming 3-D interactive browser standard or will China? However, the impact of immersive 3-D virtual worlds on communications, social interaction, and education may change our lives as much as the microwave and remote management. . .and maybe TiVo.</p><br /><br /><br />
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